/2026

I'm DharaneDharan Kaliaperumal Babu

Designing what works.
Questioning what doesn’t.



Hover on the photo below to see my split personality ↓

I approach design with the same intent I bring to filmmaking - to make things clear, meaningful

and grounded in how people actually experience them.

I film because I care.

About what we live through, and what we choose to ignore. See some of my films below.

Why do you film? - 2025 Film Showreel

About the need to see,
and to make sense of it.
Some questions don’t leave you
this is how I sit with them.

Susegad Life - A Goan documentary

About slowing down
in a world that keeps moving.
About choosing stillness,
even when everything asks you not to.

Why do you fish? - An observational film

About waiting without certainty,
and showing up anyway.
A life shaped by rhythm,
by patience, by the sea.

I film because I care.

About what we live through, and what we choose to ignore. See some of my films below.

Why do you film? - 2025 Film Showreel

About the need to see,
and to make sense of it.
Some questions don’t leave you
this is how I sit with them.

Susegad Life - A Goan documentary

About slowing down
in a world that keeps moving.
About choosing stillness,
even when everything asks you not to.

Why do you fish? - An observational film

About waiting without certainty,
and showing up anyway.
A life shaped by rhythm,
by patience, by the sea.

I film because I care.

About what we live through, and what we choose to ignore. See some of my films below.

Why do you film? - 2025 Film Showreel

About the need to see,
and to make sense of it.
Some questions don’t leave you
this is how I sit with them.

Susegad Life - A Goan documentary

About slowing down
in a world that keeps moving.
About choosing stillness,
even when everything asks you not to.

Why do you fish? - An observational film

About waiting without certainty,
and showing up anyway.
A life shaped by rhythm,
by patience, by the sea.

Selected works

Some messy problems, a lot of thinking, and a handful of things that actually shipped

Selected works

Some messy problems, a lot of thinking, and a handful of things that actually shipped

HR Tech

Helping HRs to adopt & source better with GIA.

Recruiters didn't need another tool, they needed one they could trust. turning a messy job requirement into a structured, sourceable role, and getting recruiters comfortable handing that process to an AI agent.

HR Tech

Helping HRs to adopt & source better with GIA.

Recruiters didn't need another tool, they needed one they could trust. turning a messy job requirement into a structured, sourceable role, and getting recruiters comfortable handing that process to an AI agent.

HR Tech

Helping HRs to adopt & source better with GIA.

Recruiters didn't need another tool, they needed one they could trust. turning a messy job requirement into a structured, sourceable role, and getting recruiters comfortable handing that process to an AI agent.

HR Tech

Candidate management is a chaos for HRs. Not with GIA.

Once candidates start flowing in, the real test begins. Can recruiters actually keep track of who's where, without falling back to spreadsheets?

HR Tech

Candidate management is a chaos for HRs. Not with GIA.

Once candidates start flowing in, the real test begins. Can recruiters actually keep track of who's where, without falling back to spreadsheets?

HR Tech

Candidate management is a chaos for HRs. Not with GIA.

Once candidates start flowing in, the real test begins. Can recruiters actually keep track of who's where, without falling back to spreadsheets?

HR Tech

How we bagged a $10,000/month client in a week?

In one week, we designed and shipped a working timesheet product from scratch, making sharp calls on what mattered and what could wait. This is the story of designing under real business pressure.

HR Tech

How we bagged a $10,000/month client in a week?

In one week, we designed and shipped a working timesheet product from scratch, making sharp calls on what mattered and what could wait. This is the story of designing under real business pressure.

HR Tech

How we bagged a $10,000/month client in a week?

In one week, we designed and shipped a working timesheet product from scratch, making sharp calls on what mattered and what could wait. This is the story of designing under real business pressure.

E-Commerce

The adopted kid of flipkart's design team.

I joined Flipkart to work on the Travel team, but somewhere along the way, I ended up designing across nearly every team in the design pod

E-Commerce

The adopted kid of flipkart's design team.

I joined Flipkart to work on the Travel team, but somewhere along the way, I ended up designing across nearly every team in the design pod

E-Commerce

The adopted kid of flipkart's design team.

I joined Flipkart to work on the Travel team, but somewhere along the way, I ended up designing across nearly every team in the design pod

Healthcare | HR Tech | Fashion

Also, I make cool visuals!

The other hat I wear - brand and visual identity work, no user flows attached.

Healthcare | HR Tech | Fashion

Also, I make cool visuals!

The other hat I wear - brand and visual identity work, no user flows attached.

Healthcare | HR Tech | Fashion

Also, I make cool visuals!

The other hat I wear - brand and visual identity work, no user flows attached.

My controversial take on design process

Because sometimes the perfect process is the thing slowing the product down.

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Find the mess

Talk to users, understand the business goal, dig through secondary data, watch how the product is actually being used, and question the assumptions everyone has already accepted. I don’t believe research is automatically good just because it’s research. If we already understand the users and the business problem is clear, I’d rather spend that time building and learning from reality. Research becomes essential when there’s genuine uncertainty — when we don’t know who we’re designing for, why something isn’t working, or what problem we’re actually solving.

Question the brief

I work with founders, PMs, engineers and users to understand what we're actually trying to achieve. Sometimes the problem isn't the interface. Sometimes the feature shouldn't exist. Sometimes the user's request isn't the user's real need. Good design isn't just solving the problem you were handed. It's making sure we're solving the right one.

Make it ugly, but make it

I sketch, prototype, throw things together and test ideas quickly. No polished pixels. No design-system theatre. Just enough to find out if the idea holds up, anything that helps us get from “what if?” to “let’s see.” The goal isn't to make something beautiful. It's to make something cheap enough to throw away. I’d rather test five bad ideas than spend two weeks polishing the wrong one.

Don’t throw it over the wall

No “here's the Figma, see you in two weeks.” I work alongside developers while they create the implementation brief — mapping the design to existing components, logic, APIs, and technical constraints. We identify what can be reused, what actually needs to change, and what needs to be built from scratch. Less reinvention. Less back-and-forth. Better implementation.

Ship the thing

Let reality have a say. Once people start using it, we finally get the information that matters. Watch what they do. Look at the numbers. Listen to what they complain about. Notice what they completely ignore.

Iterate. Then iterate again.

The first version isn't supposed to be the final version. Take what we learned, fix what's broken, simplify what's confusing, and keep moving. Startups don't have the luxury of designing everything perfectly upfront. The product evolves as our understanding evolves.

Frequently avoided questions

A few questions about the person behind the work that don’t usually make it onto the resume.

Designer, filmmaker… which one comes first?

What’s the weirdest thing I’ve researched lately?

What happens when I am not staring at a screen?

What am I learning right now?

What makes a place interesting to me?

What’s a place I keep returning to?

Frequently avoided questions

A few questions about the person behind the work that don’t usually make it onto the resume.

Designer, filmmaker… which one comes first?

What’s the weirdest thing I’ve researched lately?

What happens when I am not staring at a screen?

What am I learning right now?

What makes a place interesting to me?

What’s a place I keep returning to?

Frequently avoided questions

A few questions about the person behind the work that don’t usually make it onto the resume.

Designer, filmmaker… which one comes first?

What’s the weirdest thing I’ve researched lately?

What happens when I am not staring at a screen?

What am I learning right now?

What makes a place interesting to me?

What’s a place I keep returning to?

I design things I can use.
I film things I can’t explain.

Connect

Youtube

Projects

Agentic AI - P.1

Visuals & Branding

© Deedee 2026. All rights reserved.

"Computers are useless. They can only give you answers."

I design things I can use.
I film things I can’t explain.

Connect

Youtube

Projects

Agentic AI - P.1

Visuals & Branding

© Deedee 2026. All rights reserved.

"Computers are useless. They can only give you answers."

I design things I can use.
I film things I can’t explain.

Connect

Youtube

Projects

Agentic AI - P.1

Visuals & Branding

© Deedee 2026. All rights reserved.

"Computers are useless. They can only give you answers."